Mar 02, 2006, 03:39 PM // 15:39
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#61
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Draconic Rage Incarnate
Join Date: Apr 2005
Location: Iowa
Guild: Alphahive
Profession: R/A
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Quote:
Originally Posted by Kasissia
I wanna use my N/Me (for dual UW farming) to MM. I heard somewhere that people use pure DM and SR. Is this possible?
It's cuz i dont wanna changed secondary professions each time i decided to switch from SS to MM
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I use my N/Me as a MM, and it works just fine. Max Death, Verata's and BotM keeps the minions alive long enough for me, plus I use Arcane Echo to pump out minions faster than a N/Mo can. Arcane Echo is also very handy for copying any other spell, such as Deathly Swarm or Verata's. I however have 9 points in Blood to utilize Offering of Blood for when I need an energy boost.
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Mar 02, 2006, 07:05 PM // 19:05
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#62
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Lion's Arch Merchant
Join Date: Oct 2005
Location: Colorado
Profession: N/Mo
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lol your echoing minions?
you are aware there is more than one minion razing spell correct?
even with just two by the time I finish casting the second the first has already recharged... meaing I can set and spam two minion spells as long as there are corpses..
your eching cost you what 15 ene? thats 15 ene for a spell to copy a spell you already HAVE three of..
fiends
horrors
minions..
with the exception of range and melee there isnt a great deal of difference AKA in the general scheme of things one minion is no better than any other..
depending on the job you need to accomplish decides what minions work better than say another.. even then the difference is minimal at best..
echoing a minion spell is redundancy at its worst...
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Mar 02, 2006, 08:24 PM // 20:24
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#63
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Draconic Rage Incarnate
Join Date: Apr 2005
Location: Iowa
Guild: Alphahive
Profession: R/A
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Quote:
Originally Posted by Samueldg
lol your echoing minions?
you are aware there is more than one minion razing spell correct?
even with just two by the time I finish casting the second the first has already recharged... meaing I can set and spam two minion spells as long as there are corpses..
your eching cost you what 15 ene? thats 15 ene for a spell to copy a spell you already HAVE three of..
fiends
horrors
minions..
with the exception of range and melee there isnt a great deal of difference AKA in the general scheme of things one minion is no better than any other..
depending on the job you need to accomplish decides what minions work better than say another.. even then the difference is minimal at best..
echoing a minion spell is redundancy at its worst...
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Well, IMO spending 25 points for 2 weaker minions is more of a waste than echoing fiends or horrors, unless you plan on Death Nova bombs (which I don't, minioning is micromanagement enough without attempting to get Death Nova on the ones about to die).
Also, I echo more than just undead-raising spells. I love echoing Deathly Swarm just before combat begins. That ensures that enemies die fast, and about the time that echo runs out and recharges, it's time to start raising minions - so I will usually echo fiends and get 2 of those off, then I usually need energy so I hit OoB.
Last edited by Lasher Dragon; Mar 02, 2006 at 08:28 PM // 20:28..
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Mar 03, 2006, 01:03 AM // 01:03
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#64
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Forge Runner
Join Date: Jan 2006
Location: On Earth
Profession: W/P
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Quote:
Originally Posted by Lasher Dragon
I use my N/Me as a MM, and it works just fine. Max Death, Verata's and BotM keeps the minions alive long enough for me, plus I use Arcane Echo to pump out minions faster than a N/Mo can. Arcane Echo is also very handy for copying any other spell, such as Deathly Swarm or Verata's. I however have 9 points in Blood to utilize Offering of Blood for when I need an energy boost.
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You really think you pump out faster then a N/MO? I think it's more or less the same. It all depends how fast your enemies die. Besides you can cast echo + horrors/fiends which is the same as casting say Horrors + Fiends except I don't waste a skill slot and energy (15) casting arcane echo.
N/ME make great echo ss necros. That's their specialty not MM. I tried both so it's not like I'm making things up. Besides if you can think of a good MM build 99% of the time it's already been tried and tested. People stick with what works best hence why we see alot more N/MO (mm) then any other combo. Statistically I'm telling the truth.
Last edited by byteme!; Mar 03, 2006 at 01:07 AM // 01:07..
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Mar 03, 2006, 01:07 AM // 01:07
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#65
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Forge Runner
Join Date: Jan 2006
Location: On Earth
Profession: W/P
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Quote:
Originally Posted by Samueldg
Ive given up my n/r stance..
having done countless runs as a n/mo in topk and SF now.. I can say wihtout hesitation..
n/mo and heal area is easily the best..
In monking on the topk runs nothing sucks more than having to heal your two necros all the time when they dont take any damage.. this leaves your team open for a spike and you recharging a spell that could be useful...
heal area keeps a MM self sufficient... anything else just cant keep up the cast time on troll and healing spring and the problem with haivng to stay in the spring to get any benifit makes a n/r lag behind and slow the whole team.. WITH having degen on minions almost constantly even with veritas going the degen will overwhelm your ability to heal them causeing you to LOOSE more minions because your not moving with purpose to the next area to make more..
the key Ive found is being efficient to the point of over doing it...
botm and veritas cast times cant be avoided so dont add more to your overall cast times and increase the time people wait on you to show up for the next mob fight... heal area is instant and spammable.. just move forward a bit and poof.. healed minions... when you have a " potty break" and your setting there with the orders nec whos also a n/mo and has heal area you can keep your entire army alive long enough for everyone but you to goto the bathroom and get a soda... and they will still live long enough to block efectively enough for more monsters to die and you make more minons...
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I'm glad you finally went out and tested the N/MO for yourself. 90% (not exact figure) of all MM's prefer N/MO for a reason. They can't ALL be wrong.
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Mar 03, 2006, 02:05 AM // 02:05
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#66
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Lion's Arch Merchant
Join Date: Oct 2005
Location: Colorado
Profession: N/Mo
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Quote:
Originally Posted by Lasher Dragon
Well, IMO spending 25 points for 2 weaker minions is more of a waste than echoing fiends or horrors, unless you plan on Death Nova bombs (which I don't, minioning is micromanagement enough without attempting to get Death Nova on the ones about to die).
Also, I echo more than just undead-raising spells. I love echoing Deathly Swarm just before combat begins. That ensures that enemies die fast, and about the time that echo runs out and recharges, it's time to start raising minions - so I will usually echo fiends and get 2 of those off, then I usually need energy so I hit OoB.
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funny that... I never need ene...
ever..
not ever....
why? well for example in topk those two lvl 13 minions you so fondly bashed both die and with my pips of regen I MAKE back ene....
with 12 soulreaping thats 24 ene when they die... BUT in order to die something is attacking them and that somthing ISNT attacking my party of rangers.... while that something is busy working over those mininonshis buddies are dieing and created more corpses for another two minions..
so those two minions cost me a grand total of ONE ene to cast them knowing im getting a return of 24 ene from their death..
this allows me to spam constantly horrors and minions.. in the overall I never loose more than 3 ene from casting and reaping.. simply due to not casting other spells that have nothing to do with my job...
and the job of a Minion Master would be to make Minions constantly without fail...
simple aint it.
complicating it by spells that dont benifit the basic job more than they damage it seems counter to the job doesnt it?
for example..
If I take my minion/horror n/mo into topk and we each get an equal number of corpses I will create a larger army without anyones aid and never require any healing or help from anyone else to do my job..
with the build your proposing you will have a mass of fiends and a few horrors.. since you have no way of healing yourself to keep them up from point A to point B you require a monk to be within bubble range to heal your sacrificing.. effectively slowing you down further and your entire team suffers for it..
fiends also dont melee fight which means once a monster breaks past your couple horrors its free to choose a juicy target .... with fiends they are within the SAME range as your five rangers.... the monster can now get to your primary damage dealers MUCH more effectively..
since the favorable winds doesnt help fiends any the BULK of the teams preparation and the orders included dont add to your killing power with your fiends to make you even equal to ONE ranger whose barraging under spirits and orders.. and you effectively now have risked a damage dealer who does theyre job by you not providing a massive wall of meat to block out that monster..
make sense now?
minion/horror build =provide a mass blocking wall doing damage and taking damage while not risking anyone in the party.. being self sufficient to keep from hampering others.. with the TWO minions your ene is guaranteed...
with a 25 cast fiend who doesnt block you LOOSE half the cast cost of that minion..
why? if you job is to block and protect via massive numbers dont impede your job because you want to be different...
if your doing ORO of course you dont need blockers.. you got a war with a gear in hand.. so ranged attacks are a good idea..
(truth be told I still take minions.. the turn around on ene helps much more than hinders.. especially when Im moving from one mob to another.. at lvl 13 they degen faster providing me with plenty energy to keep my fiends alive til the next mob..)
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Mar 03, 2006, 04:02 AM // 04:02
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#67
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Draconic Rage Incarnate
Join Date: Apr 2005
Location: Iowa
Guild: Alphahive
Profession: R/A
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I suppose the misunderstanding here stems from the fact that I have never even brought my MM into ToPK. Sure, down there you want more bodies, even if they be squishier. The most use my MM saw was when Grenth's Footprint and SF first opened. Actually, back then, I hardly ever brought fiends either, just the 15 energy single horror/minion/whatever it is, and echoed that (along with echoing any other of my spells, as I have said, like Verata's or Deathly Swarm). Very very rarely did a Gnasher get a body before I did, and many times with just the single minion spell (echoed more often than not).
I like the flexibility that the arcane echo allows my MM, be it to deal more damage, get more energy in a slow spot w/2 OoB, heal my minions more efficiently, or pop out minions as fast as I can hit the skillbar. I played around with N/Mo, and it was too much micromanagement for my tastes. As far as I am concerned, with 16 death, Verata's and BotM are plenty food for the horde. 2 slots devoted to healing minions is enough to me; when I was an N/Mo with Heal Area, it reminded me of being a ranger with a pet - half my skillbar devoted to minions and the healing of said minions. I like to be more flexible I guess.
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